A short overview of the things we've done in the last ~2 months:
- A generator based approach to bind the methods and constants of the WebGLRenderingContex
- A JavaScriptObject for every object in the WebGL specification
- A basic object oriented wrapper with enums and a set of wrapper objects
- All with JavaDocs
- Documentation in our wiki
- Demos
Have fun playing with GwtGL and the demos.